top of page
Search

Stylised Shop Front

  • amandabruce49
  • Nov 1, 2015
  • 4 min read

At the start of this week I moved onto the next project. For my second project of the year I picked the stylised environment brief in which I have to design, model and present a stylised shop front.

Of course there is a budget on the 3d side of this project.

I have a budget of 4 1024 x 1024 texture sheets and a tri budget of 15k.

For this project I didn't have lots of ideas straight off the bat so I did a load of research on Pinterest making some moodboards. For the first moodboard I collected images of many different stylised buildings for inspiration.

As at the start of this project it was nearing Halloween I wanted to explore that route as not only do I love Halloween but I think something seasonal would be quirky, unique and make for a great stylised hand painted piece of work. So I put together a little moodboard of some ideas.

I had another idea to make a candy building, the moodboard I created was very Hansel and Gretel inspired but I thought the colours would work really well in a stylised piece.

After creating moodboards to help with some of my ideas I did some sketches of a number of buildings off the top of my head.

I did like a few of these designs however I didn't know what shops these buildings would be, so I moved on to some of my more stronger ideas. I decided to follow on with my pumpkin/Halloween inspired shop.

I sketched out some ideas in my notepad one day as my traditional drawing skills are better than my digital and I can work quicker when formulating ideas. A lot of these designs are strong and I think the majority would work really well. However I decided to translate some into digital and iterate them a little.

These are some concepts I came up with, I wanted to keep quite organic shapes even though I don't have the biggest budget but that isn't a problem for me. A lot of these designs are very organic and naturally shaped. The feedback I recieved was good and the marked designs are the ones that stoof out the most.

Before deciding on a final idea I drew up some iterations on each of these designs.

After the inital designs I kind of decided to merge my two strongest ideas and design a Halloween candy shop.

I got some good feedback on the bottom left design as it looks like its alive. If I had more time on this project I would definitely have chosen that design but the process of animating and engine work would have been too lengthy for a 3 week project. I would like to return to this design in the future and actaully model it.

The top right design was also a strong contender although I didn't choose it in the end as I would also have to model the entire interior and I was worried I would not have the time to complete it to a polished standard, so I moved onto more designs.

This design appealed to the Halloween lover inside me as it kind of looks like a creepy haunted house but I felt as if the design wasn't pushed enough.

I had the best feeback on this design sheet. A lot of these iterations are strong however as this is a candy shop the top middle design got the best feeback. After deciding on the design I then went onto colour palette.

For this design I wanted it to be bright and colourful as that's what a lot of people associate with sweets. As I worked on the colour palette I also iterated the design a bit and added fairy lights, a striped door and colourful patterned paving stones.

The two marked colour palette choices recieved the best feedback however when making the final decision I think the pink colour palette is more effective.

After refining my inital idea into a more polished concept I focused on what would populate the level and how I could make this design more complex and interesting to the viewer.

So I sketched up some assets that would be appropriate:

After some asset designs I wanted to iterate the trees as they would need to fit into the style. I wanted to really push the cotton candy trees and here are some designs I came up with.

The ones I prefer are the ones that look more like cotton candy as I wanted to show that through design. Finally I picked the second and bottom left designs.

As I moved onto modelling the designs for the trees have changed a bit as I want to create a low poly hand painted shop front. Obviously I would not be able to make some perfectly rounded and fluffy on a low poly budget however I plan to make them blocky but paint them so they still come across as cotton candy.

I quickly made a blockout so I could create a polish concept (which I am still just finishing up). It was a fairly simple blockout but that's all I needed at this stage.

By the end of the first week I was onto modelling which was keeping to my plan, I may be a little behind so far I have kept pretty much to my timeplan.

Here is where I'm currently at in terms of modelling. I have kept everything fairly low poly which is the plan however I will iterate on these models over the next week as they are not finished yet. I have a few more assets to start modelling never the less the plan is to have everything completely modelled by midweek and get on with texturing at the end of the week.


 
 
 

Recent Posts

See All
  • Facebook Clean
  • Twitter Clean
bottom of page