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NameAmanda Bruce
 
P Number: P13210344
 
Email: p13210344@myemail.dmu.ac.uk
 
 
Project Title: Style Matrix - Stylised Shop Front
 
Overview: I designed and created a low poly candy shop (7,306 tris) slightly Halloween themed for my own and others amusement. I used 3 x 1024 texture sheets for the main body of work and 2 x 512 for the base and the emissive lights. All textures are hand painted and only a diffuse as I hand painted light information. 
 
Research/Design: For my shop front I wanted to go very stylised and also quite cute. I created some moodboards with similar images and also some that were more focused on a theme. I was leaning towards a Halloween based idea so I did some sketches and transferred them over to digital to view. I then iterated these designs, explored the colour palette and drew up my final concept. 
 
style moodboard

researching a style

candy building idea

exploring the idea of making a sweet building

pumpkin ideas

exploring the idea of pumpkin building

Initial Designs

I drew up some initial designs

Design ideas

A few of my favourite designs

Iterations
Final idea

Final concept chosen

Colour palette

Final design

final candy shop concept

Final concept

tree concepts

Asset design

Unwraps: 

main building
outdoor assets
assets
lights
stand

Textures:

main building1
outdoor assets2
stand1

base texture

assets1
lights1

emissive mask

Beauty Shots:

overall view
daytime renders

Daytime scene

final render

Night scene

scene render
new render

Additional screenshots: 

emissive
new close up
emissives evidence

I made fairy lights using an emissive material which I created in unreal

frosted glass
frosted glass evidence

I also made a frosted glass material in unreal for the windows on the shop

Conclusion: I'm actaully really pleased with the outcome of this project. I managed my time well and I kept myself focused and organised which I am realised is very important and makes managing the project easier.If I were to work on this project more I would most likely work on the textures more and get way more detail in. I'd also make the model a little higher poly to exaggerate the shape more. Overall I'm proud of the work I did in engine and the final outcome. 

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